The concrete and reusable outcomes of the OIG-project

  1. A blueprint (a plan) for making the cases for the game. This can be used by any teachers when collecting information to create an outbreak case.
  2. Several outbreak cases for anyone to use in their teaching and a game that facilitates learning the skills to investigate outbreaks and solve them as efficiently as possible. Link to the game.
  3. Instructions for teachers on how the game can be used for different learning purposes and for students on how to play.
  4. Databases of the actions created during the project